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The fun and versatility of the Dungeon Command series has made us huge fans. Not only is the game wonderfully fun, but the good folks at Wizards of the Coast have included monster cards for each of the twelve monsters in each kit so you can repurpose them as foes in D&D Adventure System games like Wrath of Ashardalon and Castle Ravenloft. What's more, the great looking minis can be used in your pencil & paper game.
But with all those choices, the straight Dungeon Command game is quickly becoming one of my favorites. Without the luck of dice rolling, I love the strategy of going up against another commander's mind. The action is quick and bloody and there is plenty of attrition. In Blood of Gruumsh, there are a half dozen types of orcs to choose from - druids, chieftains, drudges, archers, clerics, and barbarians - as well as a boar, wereboar, an owlbear, and a big, mean, nasty ogre.
Read my previous review to get a better understanding of game play and keep in mind that, while you can play the game with a single faction pack, Dungeon Command is intended to be played with a faction pack for each of the suggested two to four players. Blood of Gruumsh is in stores today.
Disclosure: GeekDad received a sample of this game.