"Roll to hit" takes on a new meaning in my nephew's version of Dungeons & Dragons.
Left to his own devices, and left with a huge pile of my dice, this is the D&D variant my nephew Jack came up with. Watch the video below to find out what happens.
The backstory:
The adults were talking boring adult talk, and lacking fun toys for my two nephews, I let them delve into my cache of plastic figurines and old D&D dice. Many of these dice were my originals, dating from the 1970s and 1980s, back when I was little older than Jack.
Jack, my older nephew who was 9 at the time, proceeded to arrange all the dice on one end of my living room floor, and the miniatures at the other. Both groups were arranged in complex formations. My younger nephew Henry (then 5) also created his own designs with the miniatures.
I asked Jack what he was up to. He had no idea how to actually play D&D.
All he knew was the game had something to do with dice, minis, orcs and killing stuff.
"This is Dungeons and Dragons," Jack then offered, spontaneously, with my iphoness camera trained on him. "Well, the new verison."
He called his new game "Dungeons versus Dragons," "dice versus mini characters," "figurines versus dies," and "flicking die." (FYI, I later learned that he was saying "flicking die" not another f-word-ing followed by the word "die.")
Then, Jack began to play. The battle began. OK, it was a pretty rules-lite version, if there were any rules at all. And not a lot of role-playing.
But I applaud his inventiveness and imagination. Give kids some open-ended toys and stuff to play with, and they make up their own games.
This D&D is a work in progress. Or, as Jack said, "I'm not done yet."