Every now and then a puzzle or game sweeps a population. We had Rubik's Cube in the early Eighties, Sudoku in the 2000's, and now Flappy Bird. But too often, due to technology, these spread incredibly rapidly. But do we have examples of a more sedate pace of spread of a puzzle?
I was therefore delighted to learn that the tangram was a puzzle that became popular in the West over a century ago, during a time of slower information diffusion. A puzzle from China around 1,000 years ago that requires arranging seven pieces into different shapes, it didn't make it to Europe and the United States until trade brought it there in the Nineteenth Century. It then became enormously popular, and even seemed to have a second wave of popularity around the time of World War I. As per Wikipedia:
In fact, it even is referenced in Hans Christian Anderson's story 'The Snow Queen': "It was like the Chinese puzzle game that we play at home, juggling little flat pieces of wood about into special designs."
Games and puzzles tap into something deep within the human psyche, and seeing how they spread through a population—no matter the time period—is fascinating.
Top image:Nivet Dilman/Wikimedia Commons/CC