The TCL RayNeo Air 2 XR Glasses offer a big screen you can carry in your pocket for gaming, watching videos, or working wherever you are. They project a floating display into your vision, boast stereo sound, and can plug in via USB-C to mirror smartphoness, laptops, and other devices. But this mixed bag of mixed reality is a bare-bones package with some familiar flaws.
Jumping into an increasingly crowded XR space, the confusingly named TCL RayNeo Air 2 XR Glasses (there is no first-generation RayNeo Air) replaces TCL’s Nxtwear S. These glasses are primarily designed for entertainment, giving you a large (up to 201-inch), translucent, portable screen, but they can also serve as augmented reality (AR) glasses if you can find an app you like. They improve on TCL’s previous releases and are competitively priced, but I'm still not convinced AR is ready for prime time.
The TCL RayNeo Air 2 XR Glasses weigh 76 grams and are relatively compact, with an elegant design that includes a USB-C port at the end of the right stem plus two physical buttons—a rocker on the left for volume and a rocker on the right for brightness. They could just about pass as a pair of chunky shades, and they draw power from whatever they plug into.
The nosepiece is malleable and can slide through three positions, and you can adjust the angle of the stems to help you find that sweet spot where the virtual screen comes into focus. For me and my oversized honker, that meant sitting the glasses quite far forward on my face, which looks silly and reinforces the fact these are not regular glasses.
Folks that need them can get a tiny pair of prescription lenses for the TCL RayNeo Air 2 XR Glasses that clip on the inside magnetically. Finding a comfortable viewing position is a problem for all XR glasses, but I really struggled with the RayNeo Air 2. I much preferred the interchangeable nosepieces that came with the Viture One XR and missed the diopter dials above each eye to fine-tune the focus.
TCL has gone with a one-piece, mirrored shade on the front that makes the RayNeo Air 2 XR Glasses feel and look like cyberpunk sunglasses. It is easier to see the screen with a darkened backdrop, but most manufacturers offer a detachable shade. I always take the glasses off when I’m not actively watching something, but some folks may find the permanent shade annoying.
You're stuck with the USB-C cable running down behind your ear, but the end that plugs into the glasses is angled to keep it out of the way. I found the right stem got a little toasty after wearing the glasses for a while, and the bridge of my nose got a bit sore because of the awkward position I had to negotiate to keep the screen in focus.
To use the RayNeo Air 2, you need devices that support DisplayPort or USB-C Alt mode. The Google Pixel 8 and OnePlus 11 don’t support it, but plugging directly into the Xiaomi Mix Fold 3 worked fine (Samsung and Motorola phoness support the standard). For older iphonesss with the Lightning port and other devices that don’t support USB-C Alt mode, you will need a MiraScreen Adapter ($99). It doubles as a power bank and acts as a middleman between the glasses and your device, and it enabled me to use the RayNeo Air 2 with my Pixel 8 and iphoness 14 Pro, but it's an expensive extra if you need it and means faffing with another cable. The Mirascreen Adapter also doesn't have HDCP, which means you can't use streaming services like Netflix with it.