Walking With Dinosaurs: Muscle Simulation and Feathered Effects Exclusive
Released on 01/16/2014
(electronic piano music)
Hi, I'm Mike Seymour from fxguide.com for Wired.
Since the debut of Jurassic Park 20 years ago,
our understanding of dinosaurs has changed exponentially.
What was hinted at back then in terms of links to birds,
is now accepted scientific doctrine.
Now, literally half of all the dinosaurs we know about
have been discovered in the last 20 years.
So in 2012 for example,
that meant that they'll have been discovered
at a rate of about one a week.
If you jump to today,
the animation company, Animal Logic,
was tasked with producing a new breed
of more accurate dinosaurs
for the new Walking With Dinosaurs feature film.
Set in an epoch prehistoric kind of world,
this is a family film,
not a documentary,
but still the filmmakers insisted on not
anthropomorphizing the creatures
and making them as accurate as they possibly could.
This film is one of the first movies, for example,
to actually depict many of the dinosaur characters
with say a feathery coat,
such as the Tridon.
Animal Logic luckily had already developed
a complex feather system for Legends of the Guardians:
The Owls of Ga'Hoole.
Existing custom-feathered gremming toe is named Quill.
Animal Logic added to this two new pieces of technology
called steroid and reptile.
The first is a new muscle simulation system.
In the past,
the system had to work with various muscle groups,
each kind of triggered with various paces
or types of animation, like a walk or a run.
And that required a lot of tweaking
and adjustment per scene.
In this film, they're dealing
with some very muscular creatures,
like the Gorgosaurus.
So all the muscles needed to be controlled
by one system and not require kind of individual tweaking.
The second system is a procedure of scales
and physically plausible shading system
for the skin and texture of the animals.
It's called reptile.
This allows for complex procedural generation
avoiding having to hand paint and texture
thousands of scales per creature.
The new system allows for these rigid blocks
to sit on top of a movable skin layer
which expands and contracts under the scales.
It automatically provides a unique and rigid scale
to sort of sit down flat and not bend or warp
even though the skin underneath it does.
So, all of this helps place the animated characters
more accurately in their real-world environments.
And our understanding continues to change
at a surprising rate.
Ever since the film started production three years ago,
new facts have emerged that are now requiring us
to rethink what a dinosaur is
and especially what it looks like.
(dramatic music)
(dinosaur roars)
Well, don't forget to subscribe
for more behind-the-scenes action.
I'm Mike Seymour for Wired.
Starring: Mike Seymour
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