How to Build Parts for a Giant Robot Mech (4/7)
Released on 08/06/2013
(slow electronic music)
[Narrator] What do you wanna do?
[Narrator 2] (slurs)
[Matt] Well we took a leap of faith here.
We saw that the Skeletonics Team
had pulled it off.
And so we weren't gonna wait for Jim
to finish that prototype before
getting the art, the artist's start on the art of it.
His shells, his leg structure, his head.
Jim's working on the skeleton,
and now Rob and team are working on the skin.
[Alan] Now we've got something
that's a little bit unique.
Four-arm character.
How do you balance all that out?
'Cause there was a point where
we had Bruce in the suit
where your eye was drawn to the small arms.
And you were drawn to Bruce,
and you were constantly trying
to figure out, it was like, okay, I see it.
I see the guys, like, and that's
exactly what we didn't want.
[Josh] My first contribution
was the arms to cover up Bruce's arms
in the suit.
We had to disguise his arms,
so it looked like a robot, obviously.
Rob and I actually came up together.
I built him, but the three-clawed arm
on the right hand.
and on the left side we came up
with this drill bit idea.
Just kinda, a little wacky, a little weird, but just kinda
fun at the same time.
It's metal.
It looks heavy.
It looks cool.
[Vance] For those forearms,
we had some designs.
And the right arm, I think,
stuck pretty close to the design.
Left arm changed quite a bit.
Originally, I think he was a robotic hand.
But it ended up just turning into a gun.
That's out of nothing more than molded plastic
starts to cobble together these guns
that not only look dangerous,
but look like they each weigh about 500 pounds.
[Vance] His right arm, he has a Gatling gun.
And on his left arm, some futuristic type of
laser double shotgun thing goin' on.
And the left arm also has the microphones,
which he's interviewing the celebrities
down at Comi-Con.
The guys have done a great job
in assembling all of this, you know.
And they know there are these particulars
that have to be addressed yet,
but, you know, when you see it as a whole,
you just kind of like know there are certain areas
that have to be dealt with.
One of the biggest areas was weight.
Things just kinda got too top heavy.
So we've had discussions and we've decided
to just go in and try to trim a percentage
off of all parts on the upper part
just to give Bruce some more mobility.
We decided to use
a lot of vacuform shells on the upper body.
The time frame of the job was another challenge.
We didn't have tons and tons of time.
So vacuforms enable you to generate shells quickly.
They're lightweight.
They're pretty durable.
Jeff Deist and Dameon Fisher quickly
got to creating some stone bucks
that we could run vacuforms off of.
And the pieces started to come together.
We didn't have a lot of time to re-mold
pieces for the vacuform bucks,
so we took the positives that we already had,
you know, clayed them up,
and corrected it in stone as we went.
With Ultracal.
Although all the positives were Ultracal,
what we corrected it with was Ultracal as well.
Ted came in and he had
some foam structure that went
into the vacuforms that definitely dampens
because the vacuform is so thin.
It just (slurs) paper (slurs) plastic,
so in, you know, in putting some ribbing that
Ted did was really, you know, helped a lot from that too.
Really gotta focus on tryin' to keep the weight
as low as possible,
but also needed to not be bouncy.
You know, it can't,
we don't want a lot of bounciness.
It still had to look like a really robust robot.
The model shop constructed the leg.
The legs, for example, were pretty much
the biggest things we molded on the project.
We molded one leg,
and one leg acted as both legs.
And the lower legs, we chose
to use a different material,
which could, you know, take on all the punishment
that the lower legs are due to take
by kicking chairs or tables
or bumping into things.
We knew that we needed to design a head.
Ultimately, people will need something to lock onto.
They need to recognize it.
You know, you can't make it so alien
or so amorphous that they can't connect with it.
Darnell was prepping things
and then he had a few days
to prepare the face, the face mask.
And when we saw it on the computer screen
it was like, looks great.
Let's go for it.
And so we printed the face.
No molding in between.
And that's pretty important for me.
Because if that face somehow falls off
and breaks the day of, first day of Comic-Con,
I have thirty-five hour turnaround.
You'll see a lotta grills,
thin lines, thin areas, thin walls.
And my main concern was to make sure
those areas of detail were not too thin
that my technology could not reproduce
in an EBS-like material.
So then, legacy's painters jumped in
and started making magic.
Jamie Grove, John Cherevka, Derek Rosengrant.
The vibe of the paint scheme was kinda earthy tones,
militarian kind of scheme goin' on.
Battle damaged.
Beat up.
The shoes would be dusty.
There would be scrapes where the arms
were moving together.
If he's got in a fight,
you put dents and scratches and dirt.
Wow, he's got mud on his feet.
It's like, where's he been?
You know, what's he been doing?
It's got rust.
It's got drippy stains.
It's like, you know, it has a back story
that you don't even have to worry about telling.
It starts to tell itself.
And people start to fill-in the blanks.
It involves many techniques of weathering
and paint chipping, and you know, the green,
the army, the camo and the shades goin' on.
Stan always had us looking in books of tractors
or tanks or whatever to see how things wear.
And high points on corners and things would be
the things that take the abuse.
So we're applying all that stuff
to our paint techniques.
And just kinda the general aesthetic of this character.
Yeah, it fools everybody every time.
We've done stuff that's styrene and foam
and it looks like a heavy drill press part or something.
Then, after that, I kinda made my move in to do a lot
of the bracketing, a lot of the mounting of the shells,
getting everything actually up there,
physically up so we could start seeing
what the structure of the robot was gonna look like,
and the size and everything.
Head mounting and working with Con.
And just getting, kind of, all the artwork
and the shells around the Con's mechanism
and then, you know, just gettin' it dialed in
and gettin' it locked up, gettin' in the right spot.
(upbeat techno music)
How to Make a Giant Robot Mech (1/7)
How to Design a Giant Robot Mech (2/7)
How to Prototype a Giant Robot Mech (3/7)
How to Build Parts for a Giant Robot Mech (4/7)
How to Make Tech for a Giant Robot Mech (5/7)
How to Test And Launch your Giant Robot Mech (6/7)
How to Build a Giant Robot Mech: Think Big (7/7)
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