Game of Thrones: Dragon Effects Exclusive
Released on 09/07/2013
(majestic music)
Hi I'm Mike Seymour from FXGuide.com for Wired.
It's one thing to create something that is
computer generated and looks completely photo real.
It's another when there's literally no reference for that
because the character's completely invented.
In Game of Thrones season three Pixomondo in Germany
were tasked with the problem of producing some
realistic flying adolescent dragons.
Now the show has such high production values
that the team set out to produce something
that was not only cool,
but physically plausible.
To do this concept designs were developed that accounted
for the adolescent proportions of the dragons
who had actually grown since season two.
The bigger challenge though was making them fly believably.
Just how do teenage dragons fly?
Clearly there doesn't exist a fire breathing mammal
or some kind of flying winged creature
the team could reference.
So they had to set out to work out for example,
the lift to wing ration with
digital wind tunnel simulations.
They also had to do water simulations
and studied a variety of reference material.
In fact they ended up with a mix of an eagle and a bat.
The eagle is used more for soaring and gliding motions.
And more of a bat kind of motion when the dragons
were taking off.
This also had to be tempered of course
with the fact that the dragons are not yet fully grown.
So they needed to have a young kind of energetic
and slightly awkward appearance.
The most complicated part was really the animation.
The hovering mode was always tricky
because it shouldn't look too stable
and so we had to have those wing flaps big enough
to the body in position.
And to find that right amount of speeds and wing flap size
was very important for us to keep it believable.
The final result is both a fan favorite
and something that really sits very well with
the immersive world of Game of Thrones.
Of course animation only partly solved the problem.
To fully solve it they had to get very accurate lighting
and really interesting interaction between
the actors and the digital characters.
[Sven] So I would say it is traditional approach
so they had a staffy on set.
So three staffies for the dragons.
It was a great help for the actors to have real
puppet creature of the air standing in front of them
to get an idea of what,
how it would look in the end.
This was taken out of the frame and then
the shot was done with a tennis ball on a stick,
just mimicking what the dragon might do at the end,
so to just give her an eyeline.
The final solution delivered on the realism
and the quality of feature film visual effects,
but inside the constraints and timescales
of episodic television.
Well if you want to learn more about
the visual effects secrets behind some of
the biggest blockbuster productions,
be sure to subscribe.
I'm Mike Seymour for Wired.
(majestic music)
Starring: Mike Seymour
All footage with permission and courtesy of HBO.
Ender's Game: Creating a Zero-G Battle Room Effects Exclusive
Game of Thrones: Dragon Effects Exclusive
Elysium: Futuristic Effects Exclusive
Pacific Rim: Designing Destruction Effects Exclusive
World War Z: Building a Better Zombie Effects Exclusive
Man of Steel: Designing Krypton's Tech Effects Exclusive
Fast & Furious 6: Explosive Effects Exclusive
Thor The Dark World: Previsualization Effects Exclusive
How Animators Created the Spider-Verse
Walking With Dinosaurs: Muscle Simulation and Feathered Effects Exclusive