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    How to Grow Your Own Monster

    It took nearly 4,000 hours to grow the Giant Creature pieces that were created using 3-D printing. Find out how Stratasys—the company behind the expert rapid prototypes—managed to create one of the biggest projects they've ever worked on.

    Released on 08/13/2014

    Transcript

    [Narrator] We're goin' back to Comic Con!

    [Narrator] We've got a bunch of work ahead of us!

    [Narrator] 1700 hours of building.

    [Narrator] 4,000 hours.

    Hope I works!

    We are really excited about having Stratasys onboard.

    They are one of the world leaders in 3D printing technology.

    I've been at Stratasys for six years now,

    and I've seen lots of different sizes,

    lots of different geometries.

    I've basically seen it all, but this is one of the biggest

    that we've had the opportunity to be a part of.

    3D printing used to be known as rapid-prototyping

    which is a way to take a digital model, as done in Maya,

    Zbrush, XXI, Rhino, any of those 3D modeling programs.

    It's like product development.

    You don't have to take it as a prototype,

    and then mold it and cast it,

    and go through that other process.

    Additive manufacturing, is you're manufacturing the part.

    You're growing this realistic final part

    that just looks at each individual slice

    and it prints out one layer, and then the bed

    that it's sitting on, it's printing on,

    drops down, and it prints another layer.

    That's why they call it growing.

    So right from the bed of the machine, and has a little bit

    of sanding and finishing, and then painted,

    and it's done.

    The materials are strong enough to withstand

    the forces and the temperature and all of the other

    stuff that might be --

    It is an organic creature, but a good percentage

    of 'em, close to 35, 40 percent, is hard surface,

    3D printable parts.

    And so what we need is talk about the parts

    that we're gonna send to Stratasys to grow.

    So we wanna send the arm, all the chest pieces

    and the fingers as soon as possible.

    This is gonna be a lot of modeling work,

    so we're gonna have to get this stuff goin'

    and out of here as fast as possible.

    We only have such a size tray,

    that part that you can fit

    in the biggest machines available.

    It's about 35 inches by 24 inches by 35 inches

    that we have to play with for the size of the part.

    If we're gonna use a program called Materialise Magics,

    to cut up the parts with keys,

    to fit them on smaller machines, four machines finished,

    that are smaller, we could put those parts together

    and have a big part that's pretty much came off the 900.

    So this is one of the samples

    that we had gotten back from Stratasys.

    I'm gonna open this up and take some of this coring out

    just as a test to see how much lighter we can make it.

    Early on when we were testing on finger digits

    we were trying to see what other materials out there,

    higher grade than ABS, that might benefit this project.

    As time went on and resources started becoming used,

    we had to hone in fast on the material

    that would just work in every area that we needed to,

    strength, heat resistance, just being able to be beat up.

    For this project we chose to use our ABS-M30 material,

    which is our lower-end thermoplastic material,

    and the reason why we decided to use this material

    is because it can be easily sanded,

    so it can be primed and painted.

    We also chose to use our 1300 spill-layer slice

    in our Fortus production system,

    and what this allowed us to do,

    was to turn the parts around quite quickly.

    [Jason] I'm reading this email, that just came from

    Michael Block, on the total number of hours for our prints.

    Well what is it?

    Between 3500 and 4000 hours.

    [Man] What?

    Holy --

    Between 3500 and 4,000 hours.

    It's crazy! Wow.

    Currently we have ten of our biggest systems,

    building these parts nationwide,

    our Fortus 900mc.

    The 900mc is the biggest machine on the line

    that can throw down ABS and other materials at that size.

    35 inches, by 24 inches, by 35 inches, that's what we need.

    We wanna get as large single piece volume parts

    out as quickly as possible and a machine like that's

    gonna handle it for us.

    I think we got everything I wanted.

    As soon as they came back,

    we cleaned off this support material

    and now they'll go to the model shop,

    clean these things up, Bondo, sand, prep, fill,

    think about attaching it in quarter sections for now,

    and then possibly seeing what reinforcements

    at the seams we're going to do and things like that.

    I don't think 3D printing will ever replace

    the human artists, themselves.

    There's a lot that goes into the design prior to the build

    and there's a lot that goes in after the build,

    so it's another tool that the artist has,

    as they create cool masterpieces.

    This was definitely the biggest 3D printing project

    that I and and the studio has ever taken on before

    and there's no question about it,

    we're taking on more and bigger next year.

    When we first started this project,

    we had no idea what we were getting ourselves into.

    Originally, we had 15 hours of build time,

    but towards the end, we were at 3,000 hours of build time.

    It really showed the limits that we pushed ourselves,

    being able to make a project like this happen.

    It's a lot of hard work, a lot of team work

    had gone into this, to make this creature come alive.

    [Narrator] Check out the Wired Channel,

    TheScene.com, for the entire Giant Creature Series.

    (techno music)

    HOW TO MAKE A GIANT CREATURE - The Webseries

    Produced by Stan Winston School for WIRED in association with: Legacy Effects, Condé Nast Entertainment & Stratasys

    Executive Producers: Matt Winston, Erich Grey Litoff

    Producers: John Ales, David Sanger

    Director of Photography: John Ales

    Production Coordinators: Maggie Sayer, Teresa Loera

    Camera Department: John Ales, Jake Borowski, Ben Saltzman, Peter Gould, Chris Trueman

    Production Intern: Nick Norton

    Post-Production:
    Lead Editor: Damien Acker
    Editor and Live Editorial Lead: Yukako Shimada
    Editors: Peter Gould, Jacob Goodman
    Assistant Editors: Jake Borowski, Ben Saltzman

    Giant Creature LIVE Team:
    Live Coordinator: Christopher Vaughan
    Live Editorial: Yukako Shimada
    Cameras: Jake Borowski, Peter Gould, Ben Saltzman
    Sound: Chris Trueman
    Giant Creature Live Assistant: Ryan Cultrera
    Production Interns: Nick Norton, Marni Roberts

    Social Media for SWSCA: Andy Franco

    Music by Network Music Lab: www.networkmusiclab.com

    GIANT CREATURE CREATED BY LEGACY EFFECTS

    Giant Creature Project Supervisor: Alan Scott

    DESIGN: Jim Charmatz, Kourtney Coats, Darnell Isom, Scott Patton, Greg Smith Won-Il Song, Bodin Sterba

    RAPID-PROTOTYPING: Jason Lopes

    ART DEPARTMENT: David Monzingo-Supervisor, Vance Hartwell, Trevor Hensley, Akihito Ikeda, Mark Killingsworth, Mark Maitre, Jason Matthews, Paul Mejias, Rob Ramsdell, Christopher Swift

    FABRICATION DEPARTMENT: Dawn Dininger, Ted Haines, Bruce D. Mitchell, Tracey Roberts, Amy Whetsel

    PAINTERS: John Cherevka, Erick De La Vega, Jamie S. Grove, Derek Rosengrant

    MODEL DEPARTMENT: David Merritt-Supervisor, Brian Claus, Ken Cornett, Alan Garber, Jesse Gee, James Springham

    MECHANICAL DEPARTMENT: Peter Weir Clarke, David Covarrubias, Rich Haugen, Seth Hays, Russ Herpich, Hiroshi 'Kan' Ikeuchi, Jeff Jingle, Jim Kundig, Richard Landon, Lon Muckey, Brian Namanny, Hannah Wilk

    ELECTRONICS DEPARTMENT: Rodrick Khachatoorian, Greg Keto

    MOLD DEPARTMENT: Damian Fisher-Supervisor, Javier Contreras, Tony Contreras, Lou Diaz, Jeff L. Deist, Chris Grossnickle, Clay Martinez, Jacob Roanhaus, Frank Ryberg, Jaime Siska, Gary Yee

    FOAM DEPARTMENT: Cory Czekaj-Supervisor, Ken Culver, Jacob Roanhaus

    HAIR DEPARTMENT: Connie Grayson Criswell

    3D PRINTING BY STRATASYS: Terry Hoppe, Bonnie Meyer Darren Perry, Isaac Damhoff, Michael Block, Jay Beversdorf, Kevin Nerem, Mac Cameron, Paul Merrill, Dan Wahtera, Jamal Muhammad, Bill Morrow, J Consuelo Mendez

    RANCHO CA OFFICE UNDER TERRY HOPPE: Steve Gibson, Mark Bashor, Patrick Brault

    BILLERICA OFFICE UNDER TERRY HOPPE: Leslie Frost

    ADDITIONAL STRATASYS STAFF: Jessica Songetay, James Berlin, Chris Cates, Dustin Kloempken, Cathleen Kadletz, Marc Downie, Ryan Litman, Daryl Baumgartner

    FUR BY NATIONAL FIBER TECHNOLOGY: http://www.nftech.com
    Maggie Bloomer, Kim Clark, Fred Fehrmann, Emile Gagne, Carol Goans, Juan Gomez, Talia Harvey, Kaitlin Hardy, Allison LeSaffre, Kate Maloney, Chris McMullen, Abby Roy

    "AUGMENTED REALITY" BY BLIPPAR: https://blippar.com/en/
    Marc Florestant-3D Artist, Leon Tyler, Radu Nicolau, Matt Banyard, Gareth Upton, Mike Harris, Brian Morales, Cheena Jain, Patrick Aluise

    FOAM MILLING BY ALCHYMIA: Alfred Kuan

    SOUND EFFECTS BY ANARCHY POST: http://www.anarchypost.net
    Dan Snow, Tom Boykin

    SOUND & LIGHTING CONTROLLERS BY ADAFRUIT: https://www.adafruit.com
    SPECIAL THANKS: John Rosengrant, Shane Mahan, Lindsay MacGowan

    New Deal Studioses: Shannon Gans, Matthew Gratzner, Ian Hunter

    Visit our WEBSITE: https://www.stanwinstonschool.com

    SUBSCRIBE to SWSCA on YouTube: http://bit.ly/Zp70T4

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