How to Grow Your Own Monster
Released on 08/13/2014
[Narrator] We're goin' back to Comic Con!
[Narrator] We've got a bunch of work ahead of us!
[Narrator] 1700 hours of building.
[Narrator] 4,000 hours.
Hope I works!
We are really excited about having Stratasys onboard.
They are one of the world leaders in 3D printing technology.
I've been at Stratasys for six years now,
and I've seen lots of different sizes,
lots of different geometries.
I've basically seen it all, but this is one of the biggest
that we've had the opportunity to be a part of.
3D printing used to be known as rapid-prototyping
which is a way to take a digital model, as done in Maya,
Zbrush, XXI, Rhino, any of those 3D modeling programs.
It's like product development.
You don't have to take it as a prototype,
and then mold it and cast it,
and go through that other process.
Additive manufacturing, is you're manufacturing the part.
You're growing this realistic final part
that just looks at each individual slice
and it prints out one layer, and then the bed
that it's sitting on, it's printing on,
drops down, and it prints another layer.
That's why they call it growing.
So right from the bed of the machine, and has a little bit
of sanding and finishing, and then painted,
and it's done.
The materials are strong enough to withstand
the forces and the temperature and all of the other
stuff that might be --
It is an organic creature, but a good percentage
of 'em, close to 35, 40 percent, is hard surface,
3D printable parts.
And so what we need is talk about the parts
that we're gonna send to Stratasys to grow.
So we wanna send the arm, all the chest pieces
and the fingers as soon as possible.
This is gonna be a lot of modeling work,
so we're gonna have to get this stuff goin'
and out of here as fast as possible.
We only have such a size tray,
that part that you can fit
in the biggest machines available.
It's about 35 inches by 24 inches by 35 inches
that we have to play with for the size of the part.
If we're gonna use a program called Materialise Magics,
to cut up the parts with keys,
to fit them on smaller machines, four machines finished,
that are smaller, we could put those parts together
and have a big part that's pretty much came off the 900.
So this is one of the samples
that we had gotten back from Stratasys.
I'm gonna open this up and take some of this coring out
just as a test to see how much lighter we can make it.
Early on when we were testing on finger digits
we were trying to see what other materials out there,
higher grade than ABS, that might benefit this project.
As time went on and resources started becoming used,
we had to hone in fast on the material
that would just work in every area that we needed to,
strength, heat resistance, just being able to be beat up.
For this project we chose to use our ABS-M30 material,
which is our lower-end thermoplastic material,
and the reason why we decided to use this material
is because it can be easily sanded,
so it can be primed and painted.
We also chose to use our 1300 spill-layer slice
in our Fortus production system,
and what this allowed us to do,
was to turn the parts around quite quickly.
[Jason] I'm reading this email, that just came from
Michael Block, on the total number of hours for our prints.
Well what is it?
Between 3500 and 4000 hours.
[Man] What?
Holy --
Between 3500 and 4,000 hours.
It's crazy! Wow.
Currently we have ten of our biggest systems,
building these parts nationwide,
our Fortus 900mc.
The 900mc is the biggest machine on the line
that can throw down ABS and other materials at that size.
35 inches, by 24 inches, by 35 inches, that's what we need.
We wanna get as large single piece volume parts
out as quickly as possible and a machine like that's
gonna handle it for us.
I think we got everything I wanted.
As soon as they came back,
we cleaned off this support material
and now they'll go to the model shop,
clean these things up, Bondo, sand, prep, fill,
think about attaching it in quarter sections for now,
and then possibly seeing what reinforcements
at the seams we're going to do and things like that.
I don't think 3D printing will ever replace
the human artists, themselves.
There's a lot that goes into the design prior to the build
and there's a lot that goes in after the build,
so it's another tool that the artist has,
as they create cool masterpieces.
This was definitely the biggest 3D printing project
that I and and the studio has ever taken on before
and there's no question about it,
we're taking on more and bigger next year.
When we first started this project,
we had no idea what we were getting ourselves into.
Originally, we had 15 hours of build time,
but towards the end, we were at 3,000 hours of build time.
It really showed the limits that we pushed ourselves,
being able to make a project like this happen.
It's a lot of hard work, a lot of team work
had gone into this, to make this creature come alive.
[Narrator] Check out the Wired Channel,
TheScene.com, for the entire Giant Creature Series.
(techno music)
HOW TO MAKE A GIANT CREATURE - The Webseries
Produced by Stan Winston School for WIRED in association with: Legacy Effects, Condé Nast Entertainment & Stratasys
Executive Producers: Matt Winston, Erich Grey Litoff
Producers: John Ales, David Sanger
Director of Photography: John Ales
Production Coordinators: Maggie Sayer, Teresa Loera
Camera Department: John Ales, Jake Borowski, Ben Saltzman, Peter Gould, Chris Trueman
Production Intern: Nick Norton
Post-Production:
Lead Editor: Damien Acker
Editor and Live Editorial Lead: Yukako Shimada
Editors: Peter Gould, Jacob Goodman
Assistant Editors: Jake Borowski, Ben Saltzman
Giant Creature LIVE Team:
Live Coordinator: Christopher Vaughan
Live Editorial: Yukako Shimada
Cameras: Jake Borowski, Peter Gould, Ben Saltzman
Sound: Chris Trueman
Giant Creature Live Assistant: Ryan Cultrera
Production Interns: Nick Norton, Marni Roberts
Social Media for SWSCA: Andy Franco
Music by Network Music Lab: www.networkmusiclab.com
GIANT CREATURE CREATED BY LEGACY EFFECTS
Giant Creature Project Supervisor: Alan Scott
DESIGN: Jim Charmatz, Kourtney Coats, Darnell Isom, Scott Patton, Greg Smith
Won-Il Song, Bodin Sterba
RAPID-PROTOTYPING: Jason Lopes
ART DEPARTMENT: David Monzingo-Supervisor, Vance Hartwell, Trevor Hensley, Akihito Ikeda, Mark Killingsworth, Mark Maitre, Jason Matthews, Paul Mejias, Rob Ramsdell, Christopher Swift
FABRICATION DEPARTMENT: Dawn Dininger, Ted Haines, Bruce D. Mitchell, Tracey Roberts, Amy Whetsel
PAINTERS: John Cherevka, Erick De La Vega, Jamie S. Grove, Derek Rosengrant
MODEL DEPARTMENT: David Merritt-Supervisor, Brian Claus, Ken Cornett, Alan Garber, Jesse Gee, James Springham
MECHANICAL DEPARTMENT: Peter Weir Clarke, David Covarrubias, Rich Haugen, Seth Hays, Russ Herpich, Hiroshi 'Kan' Ikeuchi, Jeff Jingle, Jim Kundig,
Richard Landon, Lon Muckey, Brian Namanny, Hannah Wilk
ELECTRONICS DEPARTMENT: Rodrick Khachatoorian, Greg Keto
MOLD DEPARTMENT: Damian Fisher-Supervisor, Javier Contreras, Tony Contreras, Lou Diaz, Jeff L. Deist, Chris Grossnickle, Clay Martinez, Jacob Roanhaus, Frank Ryberg, Jaime Siska, Gary Yee
FOAM DEPARTMENT: Cory Czekaj-Supervisor, Ken Culver, Jacob Roanhaus
HAIR DEPARTMENT: Connie Grayson Criswell
3D PRINTING BY STRATASYS: Terry Hoppe, Bonnie Meyer Darren Perry, Isaac Damhoff, Michael Block, Jay Beversdorf, Kevin Nerem, Mac Cameron, Paul Merrill, Dan Wahtera, Jamal Muhammad, Bill Morrow, J Consuelo Mendez
RANCHO CA OFFICE UNDER TERRY HOPPE: Steve Gibson, Mark Bashor, Patrick Brault
BILLERICA OFFICE UNDER TERRY HOPPE: Leslie Frost
ADDITIONAL STRATASYS STAFF: Jessica Songetay, James Berlin, Chris Cates, Dustin Kloempken, Cathleen Kadletz, Marc Downie, Ryan Litman, Daryl Baumgartner
FUR BY NATIONAL FIBER TECHNOLOGY: http://www.nftech.com
Maggie Bloomer, Kim Clark, Fred Fehrmann, Emile Gagne, Carol Goans, Juan Gomez, Talia Harvey, Kaitlin Hardy, Allison LeSaffre, Kate Maloney, Chris McMullen, Abby Roy
"AUGMENTED REALITY" BY BLIPPAR: https://blippar.com/en/
Marc Florestant-3D Artist, Leon Tyler, Radu Nicolau, Matt Banyard, Gareth Upton, Mike Harris, Brian Morales, Cheena Jain, Patrick Aluise
FOAM MILLING BY ALCHYMIA: Alfred Kuan
SOUND EFFECTS BY ANARCHY POST: http://www.anarchypost.net
Dan Snow, Tom Boykin
SOUND & LIGHTING CONTROLLERS BY ADAFRUIT: https://www.adafruit.com
SPECIAL THANKS: John Rosengrant, Shane Mahan, Lindsay MacGowan
New Deal Studioses: Shannon Gans, Matthew Gratzner, Ian Hunter
Visit our WEBSITE: https://www.stanwinstonschool.com
SUBSCRIBE to SWSCA on YouTube: http://bit.ly/Zp70T4
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