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See Which Tricked-Out Giant Creature Will Be Brought to Life At San Diego Comic-Con 2014

It's time to choose a concept for this year's giant creature. The only requirements this time around? It needs to be bigger and better, with even more innovative features. Watch as the team at the Stan Winston School and Legacy Effects choose a final design for the massive monster.

Released on 07/16/2014

Transcript

(epic orchestral music)

(crowd cheering)

Last year we took a giant robot to Comic-Con,

the ultimate walk around cosplay robot

and he became one of the big hits of Comic-Con.

[Robot] Your name?

Joey.

May I destroy you?

No.

The idea obviously is to be bigger and better

and more innovative and kick last year's butt.

(muffled robot speaking)

So let's jump into creative build discussions now.

Following on the heels of last year's,

we wanna be bigger in presentation.

The expectations are gonna be high, it's gotta be mobiles,

portability, mobility, you gotta be able to get it in

around easily throughout the event.

And lots of fun, tech, wow.

We always have to remember this is wired.

What we love has less tech, so.

[Matt] And another key member of the team this year

is Stratasys, a world leader in 3D printing.

Stan Winston School of Character Arts and us,

that's what we do is create characters,

so that's gotta be kinda paramount.

[Matt] Now comes the fun part.

All the Legacy Effects artists

are gonna pitch their creature concepts.

And so we do this really ferocious, imposing thing

but then his chest would open up

and it would reveal cat chick pilot.

[Alan] How were you seeing it moving around?

[Peter] I was just imagining it

built on a frame of bicycle wheels

so they could have a couple guys pushing it around inside.

In between bionic and mechanic style.

[Matt] So Chrome Insectobot.

My original profile was sort of monkeyish,

then it went sort of beakish as I was sketching it.

If it was more monkeyish then you could actually include

articulation and if you wanted to stay away

from some of it, like Jim says,

the some of the problems you get with the articulation.

Exterior, deep space.

(laughing)

We fly through a vast star field.

Support vehicle could be dressed up to part of

the performance so that you can get

the performer around the Con easily enough.

You can see from the side here we got two puppeteers,

the guy on top does the arms, the guy on the bottom

can either drive the cart or he can manipulate the head.

All the portholes and windows in there,

we can have as a double paned glass or Plexi

and have little bubbles coming up through it.

Trying to make tech and organic work at once.

This one's more of a mechanical bunny.

It had lots of lights and whirring things

and spinning things, 'cause he's a big popper

so I was thinking this thing here could open up,

cannon, (mimicking gun firing).

Tony (speaking quickly), we have a maquette or two.

(crowd groaning)

[Man] What?

[Alan] He's clad in some sort of armor,

he's not all fur, he's hinged inside of a dome,

so he can (mimicking ratcheting), reveals him,

so he's the barker, he's the guy at King Kong

who's like, come see the monster, come see the show.

His legs are articulated,

they could potentially be three to four feet tall.

Retro Victorian steampunk robot that's a war machine.

The thing he's pushing right there would be a vortex cannon.

[Scott] Dave had done some concepts for a dragon,

armored or fully metallic.

Each one, innovative, different,

some have wheels, some can fly,

some had stories and scripts.

There was one design that stood above the rest.

Bigger, badder, better, Alan Scott, ladies and gentlemen.

(men applauding)

Bodin?

Yes? So we won.

They love our stuff, they like it.

That's awesome, virtually.

That's what really blew everyone away

was just getting the scale and having that,

like how the hell is that working?

You're never gonna imagine there's three people in there.

It is the how is this happening?

Yeah. Make sure that

this will actually work or we're back to the drawing board.

(dramatic orchestral music)

[Narrator] Want to see more?

Go to Wired.com for the entire Giant Creature series.

(dramatic orchestral music)

HOW TO MAKE A GIANT CREATURE - The Webseries

Produced by Stan Winston School for WIRED in association with: Legacy Effects, Condé Nast Entertainment & Stratasys

Executive Producers: Matt Winston, Erich Grey Litoff

Producers: John Ales, David Sanger

Director of Photography: John Ales

Production Coordinators: Maggie Sayer, Teresa Loera

Camera Department: John Ales, Jake Borowski, Ben Saltzman, Peter Gould, Chris Trueman

Production Intern: Nick Norton

Post-Production:
Lead Editor: Damien Acker
Editor and Live Editorial Lead: Yukako Shimada
Editors: Peter Gould, Jacob Goodman
Assistant Editors: Jake Borowski, Ben Saltzman

Giant Creature LIVE Team:
Live Coordinator: Christopher Vaughan
Live Editorial: Yukako Shimada
Cameras: Jake Borowski, Peter Gould, Ben Saltzman
Sound: Chris Trueman
Giant Creature Live Assistant: Ryan Cultrera
Production Interns: Nick Norton, Marni Roberts

Social Media for SWSCA: Andy Franco

Music by Network Music Lab: www.networkmusiclab.com

GIANT CREATURE CREATED BY LEGACY EFFECTS

Giant Creature Project Supervisor: Alan Scott

DESIGN: Jim Charmatz, Kourtney Coats, Darnell Isom, Scott Patton, Greg Smith Won-Il Song, Bodin Sterba

RAPID-PROTOTYPING: Jason Lopes

ART DEPARTMENT: David Monzingo-Supervisor, Vance Hartwell, Trevor Hensley, Akihito Ikeda, Mark Killingsworth, Mark Maitre, Jason Matthews, Paul Mejias, Rob Ramsdell, Christopher Swift

FABRICATION DEPARTMENT: Dawn Dininger, Ted Haines, Bruce D. Mitchell, Tracey Roberts, Amy Whetsel

PAINTERS: John Cherevka, Erick De La Vega, Jamie S. Grove, Derek Rosengrant

MODEL DEPARTMENT: David Merritt-Supervisor, Brian Claus, Ken Cornett, Alan Garber, Jesse Gee, James Springham

MECHANICAL DEPARTMENT: Peter Weir Clarke, David Covarrubias, Rich Haugen, Seth Hays, Russ Herpich, Hiroshi 'Kan' Ikeuchi, Jeff Jingle, Jim Kundig, Richard Landon, Lon Muckey, Brian Namanny, Hannah Wilk

ELECTRONICS DEPARTMENT: Rodrick Khachatoorian, Greg Keto

MOLD DEPARTMENT: Damian Fisher-Supervisor, Javier Contreras, Tony Contreras, Lou Diaz, Jeff L. Deist, Chris Grossnickle, Clay Martinez, Jacob Roanhaus, Frank Ryberg, Jaime Siska, Gary Yee

FOAM DEPARTMENT: Cory Czekaj-Supervisor, Ken Culver, Jacob Roanhaus

HAIR DEPARTMENT: Connie Grayson Criswell

3D PRINTING BY STRATASYS: Terry Hoppe, Bonnie Meyer Darren Perry, Isaac Damhoff, Michael Block, Jay Beversdorf, Kevin Nerem, Mac Cameron, Paul Merrill, Dan Wahtera, Jamal Muhammad, Bill Morrow, J Consuelo Mendez

RANCHO CA OFFICE UNDER TERRY HOPPE: Steve Gibson, Mark Bashor, Patrick Brault

BILLERICA OFFICE UNDER TERRY HOPPE: Leslie Frost

ADDITIONAL STRATASYS STAFF: Jessica Songetay, James Berlin, Chris Cates, Dustin Kloempken, Cathleen Kadletz, Marc Downie, Ryan Litman, Daryl Baumgartner

FUR BY NATIONAL FIBER TECHNOLOGY: http://www.nftech.com
Maggie Bloomer, Kim Clark, Fred Fehrmann, Emile Gagne, Carol Goans, Juan Gomez, Talia Harvey, Kaitlin Hardy, Allison LeSaffre, Kate Maloney, Chris McMullen, Abby Roy

"AUGMENTED REALITY" BY BLIPPAR: https://blippar.com/en/
Marc Florestant-3D Artist, Leon Tyler, Radu Nicolau, Matt Banyard, Gareth Upton, Mike Harris, Brian Morales, Cheena Jain, Patrick Aluise

FOAM MILLING BY ALCHYMIA: Alfred Kuan

SOUND EFFECTS BY ANARCHY POST: http://www.anarchypost.net
Dan Snow, Tom Boykin

SOUND & LIGHTING CONTROLLERS BY ADAFRUIT: https://www.adafruit.com
SPECIAL THANKS: John Rosengrant, Shane Mahan, Lindsay MacGowan

New Deal Studioses: Shannon Gans, Matthew Gratzner, Ian Hunter

Visit our WEBSITE: https://www.stanwinstonschool.com

SUBSCRIBE to SWSCA on YouTube: http://bit.ly/Zp70T4

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