Game Hackers Roundtable
Released on 08/12/2013
Today on a special round table episode of Game|Life,
we talk to game designer, Mike Mika,
And Supergiant Game's Greg Kasavin.
About what video game we would most like to hack into.
Ooh, is this the part where I get to say hackattack?
Asked you really nicely not to say hackattack.
Hackattack!
(upbeat music)
Today we are very pleased to be joined
by two game designers, yes,
from Other Ocean, there is Mike Mika.
Thank you, happy to be here.
Hello, and from Supergiant Games,
Mr. Greg Kasavin.
Hey, hello.
Mike, now recently you may have made some waves,
you made some news. You made headlines.
Because you hacked the game Donkey Kong
so that your daughter could live out her dream
of playing as the girl, Pauline,
in Donkey Kong and rescuing Mario.
Was this something new for you,
to go into a previously existing game
and change it around?
I hadn't done it for a long time,
and in fact, the way I learned how to program
was from hacking.
Okay.
I would actually change other games
and figure out how they worked,
and then I would learn from that.
Well here's a question.
What classic game would you most like to hack,
and what would you do to it?
I have a daughter as well, she's seven,
and I found this story very inspiring
and was just trying to think of like actually
a similar interesting case,
and the best I got is I wondered what it would be like
if you could take the original Metroid
and take the ending, which reveals that Samus is a woman,
put that sequence at the beginning rather than at the end
so it's not like the gotcha ending
because I feel that it's a very important game,
one of the first prominent games with a female protagonist,
but they had to sort of Trojan horse it in
for that to be a thing,
like they couldn't have just put it front and center.
At least that's how I think about it sometimes.
I should probably go a little bit more classic than this,
but my first choice is actually something that is
imminently hackable and moddable.
Obviously any game that was made with the source code,
there was Gary's mod that let you do just about anything
with some of those Valve games,
but people do that a lot with Team Fortress,
and they change levels in Team Fortress.
I would like to see Team Fortress changed
so you have a bit more character elasticity.
That you could maybe bring in characters from other games,
I'd maybe like to see a team of Gordon Freemans
take on some scouts and heavies.
Bring in some of the gang from Left for Dead.
I think just the extended family
of the games under the Valve umbrella
has enough potential for fun,
kind of Super Smash Brothers style crossover
that I'd kind of like to make that happen.
Or I'd like to contract one of you
to help me make that happen.
Well you know, there's guys out there that they do,
they hack Super Smash Brothers,
and they insert more characters
and they build 3D models of new characters
that they want in that game,
and they will put them in there.
That's something that the fighting game community
has actually done with M.U.G.E.N?
M.U.G.E.N., yeah.
Yeah, which is just like everybody versus everybody,
the fighting game where you can have
Homer Simpson versus your dog if you want to,
and you can just change it as much as you want.
It's the least balanced game on earth, right?
Just 'cause Homer Simpson the donut attack.
Oh indeed, yes, he just destroys everything.
64 slices of American cheese.
(laughing)
That's a super combo.
You've got to store up energy before you can use that one.
But that impetus that you have,
you like this game and you just want
to throw more stuff into it,
is one I think you share with
a lot of hackers. It's the crossover urge.
What's better than seeing characters that you love
pop up in another game,
and that's always the first thing I think of
when I think of a game hack,
but I'm curious as Mike,
as someone who has hacked stuff before,
what's your dream?
What's my dream?
I'm sitting here as you're talking, I'm like,
what is my dream game to hack?
I started hacking, there was a game
that was called Impossible Mission on the Commodore 64,
which was a pain in the ass.
It was one of the hardest games ever.
That was the very first hack I had ever done,
because I wanted to beat that game so badly,
I had to yank all the sprites out
so I would have no collision
as I run through that game. Oh, nice!
With that train of thought, right now there's the most
immediate and the most self-satisfying hack that I could do
would be the Bioseshock Infinite ending,
where that whole airship attack
and the songbird attacking and everything.
Gone?
It killed me, it killed me, and I hated that part.
It was the worst part ever, and I'm playing on easy.
I'm awful at this game.
But I would hack that out completely
and just go straight to that awesome ending,
that'd be my current hack.
I would take Street Fighter II,
and I'd make it so I could just jump,
and throw many me--
no, that one's not good.
Well that was
a commercial hack. That was a commercial hack.
Yeah, they actually really put me off to the idea.
I became sort of very puritanical about it,
like no, this is not the intended thing,
and this is just like,
you know, turns out if you could have a version
of Street Fighter II where you could have
like 90 fireballs on the screen,
it doesn't actually make the game better.
It doesn't.
What was so interesting is these machine,
these hacked Street Fighter machines
became so popular that Capcom had to respond to this,
and immediately after Capcom had released
Street Fighter Champion Edition,
they released Street Fighter II Turbo,
which incorporated a lot of the changes
that people had made in the hacked version.
So like, you couldn't do fireballs in the air,
but you could do the hurricane kicks in the air.
And Chun Li had a fireball and all that kind of stuff.
Capcom took the hacked version
and made a real game out of it.
Ms. Pacman was a hack.
Ms. Pacman was a hack, it's true.
Yeah, they were building that company around
the idea of, we're going to make a board
that if you're an arcade game operator,
you can take your game, pop this board on,
and it's going to use what's already in there
and make a totally new game out of it,
which at the time, they didn't really know
if that was illegal or not, to even do that,
but yeah, it was a hack.
But what is your choice, Chris?
I always felt that the biggest weakness
of Super Mario Brothers 3,
besides the fact that it was regressive
in the sense that they went from Super Mario Brothers 2
with four characters into Mario 3 with one.
In Mario 2, that introduced the Mario and Luigi
were separate dudes with different powers,
and then Mario 3, he went back to being
a palate swap of Mario.
But I felt it's biggest weakness
was that it did not have a save battery.
If I did go back in time and change history,
like the epic hack,
I'd be like spend the money and put a save battery
in every copy of Super Mario Brothers 3,
because then what that would do was
it transforms it from this really quick
kind of level based experience,
into an almost Mario World style open world kind of thing,
because that game was huge.
That game was eight worlds full of levels,
but if you wanted to beat it,
you had to do it in one sitting,
which meant you had to warp through everything,
unless you were super good
and were going to play through everything
and leave your NES on.
And of course, you know, if the cat came by
and knocked the NES over, you'd lose all your stuff.
Oh, and, you'd be able to travel
back and forth between worlds
instead of being locked on one path.
That's my idea Miyamoto, all right?
Take it and run with it.
(upbeat music)
So those are our ideal hacks, what we would do
in a perfect world, but we want to know yours.
So what would you do to change a classic game that you love?
Let us know in the comments.
Don't say Mario 3, that was my idea.
Say Mario 3.
Starring: Chris Kohler, Peter Rubin
Featuring: Mike Mika, Greg Kasavin
Top Five Video Game Storylines
New Xbox One - Design: Exclusive WIRED Video
New Xbox One - TV Integration: Exclusive WIRED Video
New Xbox One - Kinect: Exclusive WIRED Video
Giant Lego X-Wing Fighter Lands in Times Square
Veronica Belmont on the Future of Gaming
Jonathan Blow on What to Expect from His New Game The Witness
Veronica Belmont on Fake Geek Girls
Jonathan Blow on The Witness Release Date
E3 Wrap Up with Chris Kohler and Peter Rubin
Veronica Belmont and Jonathan Blow on the Future of Gaming
E3 Expo - Oculus Rift VR Headset 1080p Version
Gameboy Rarities Appraised
Donkey Kong Hacker Dad Mike Mika
KLAX Hacker Proposal by Game Designer Mike Mika
Game Hackers Roundtable
Retro Game Showdown
Greg Kasavin Talks on Supergiant's New Game, Transistor
Creating Games with a Purpose